Table of Contents


Intro


Players need to find their way through a swampy forest environment by following a series of tin cans + strings, but not be swayed by the monster.

Scope


10-20 mins of game time. Mechanics should be relatively simple.

Tools


Engine: Unreal 5

Modelling: Blender

Animation: Blender

Texturing: Photoshop

Documentation: Notion

Resources: Textures.com, Freesound

Jam Progress

Pillars


Horror

Narrative

Sound

Player Experience Goals


Player Mechanics


System Template