Table of Contents
Intro
Players need to find their way through a swampy forest environment by following a series of tin cans + strings, but not be swayed by the monster.
Scope
10-20 mins of game time. Mechanics should be relatively simple.
Tools
Engine: Unreal 5
Modelling: Blender
Animation: Blender
Texturing: Photoshop
Documentation: Notion
Resources: Textures.com, Freesound
Jam Progress
Pillars
Horror
Narrative
Sound
Player Experience Goals
- Players will be challenged by their ability to understand and pick up on clues in the narrative.
- Players will need to feel like they’re being followed over the course of the game.
- Players should experience an illusion of choice.
Player Mechanics
System Template
- Simple WASD movement.
- Sprint function.
- No health required, player will not take damage.